Zli Smok Ner has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -5°C (23°F). Zli Smok Ner receives an average of 164 cm/y (64 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Zli Smok Ner covers an area of nearly 3 km2 (1 mi2), and an average elevation of 2670 m (8759 ft) above sea level.
Overview
Zli Smok Ner was founded durring the late 11th century, by Ga̋chidaw̄ Góchīs 'Brandi Sativa' Coú Haw̄b Sēy Yirvidi. The establishment of Zli Smok Ner was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Zli Smok Ner's construction back out of the project. Ga̋chidaw̄ Góchīs 'Brandi Sativa' Coú Haw̄b Sēy Yirvidi pushed on reguardles, and Zli Smok Ner was finished, but starts off as a terible place to live.
Zli Smok Ner was built using the conventions of Wood Elven durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Zli Smok Ner is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Zli Smok Ner is buildings are arranged arround a network of broad paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The town's millitarily questionable fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.
Right off the bat Zli Smok Ner hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Zli Smok Ner is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Zli Smok Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zli Smok Ner.
Zli Smok Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zli Smok Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zli Smok Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zli Smok Ner's public wards, blessings, and other arcane systems.
Zli Smok Ner has an Millitary Academy which trains military officers and specilists.
Zli Smok Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Zli Smok Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Zli Smok Ner's town hall was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.
In Zli Smok Ner during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.
The Spriggan near Zli Smok Ner are known to be a mutant strain of the creature.
Zli Smok Ner's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Abjuration energies of tier 3 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 2
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 3607 m2
Cattle and Similar Creatures: 223
Poultry: 2679
Swine: 178
Sheep: 8
Goats: 1
Horses, Mounts, and Beasts of Burden: 89
Craftsmen
Arms and Toolmakers: 1
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 4
Glassworkers: 2
Gunsmiths: 1
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Saddlers: 1
Scabbardmakers: 1
Soap and Tallow Workers: 3
Tailors: 5
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 3
Spice Merchants: 1
Wine-sellers: 1
Wheelwright: 1
Service workers
Bakers: 5
Barbers: 4
Coachmen: 1
Cooks: 3
Doctors: 2
Gamekeepers: 1
Hairdressers: 2
Healers: 2
Housekeepers: 2
Housemaids: 4
House Stewards: 2
Laundry maids: 1
Maidservants: 2
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 3
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 1
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 1
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 1
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 2
Watercarriers: 1
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 1
Educators: 2
Engineers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 7
Monks, Monastic: 3
Monks, Civic: 2
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 2
Military Officers: 3
Cottage Industries
Brewers: 2
Comfort Services: 3
Enchanters: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 4
Spinners: 2
Weaver: 2
Artists
Bards: 1
Dancers: 1
Musicians: 2
Wood Carvers: 3
Writers: 2
Produce Industries
Butter Churners: 3
Canners: 2
Cheesmakers: 2
Millers: 1
Picklers: 1
Smokers: 1
Tobacconists: 1
Tallowmakers: 2
250 of Zli Smok Ner's population work within a Foundational Occupation.
20 work in Agriculture
52 work as Craftsmen
19 work as Merchants
42 work as Service Workers
24 work as General Laborers
7 work as Skilled Laborers
40 work as Civil Servants
24 work in Cottage Industries
9 work as Artists
13 work in Produce Industries
599 of Zli Smok Ner's population do not work in a formal occupation, but do contribute to the local economy. 44 (5%) are noncontributers.
Points of Interest
POI
History
A vast influx of newcomers over the last (24558 % 6)+1 years has greatly spiked Zli Smok Ner's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
In time immemorial, reportedly some time during the early 2nd century an unusualy harsh winter spawned a deadly blizard to Zli Smok Ner. The ice, snow, and wind killed 152 people, 200 livestock, and destroyed 69. The event is remembered as Cursed Fates's Breath.